Introduction: Killbox (Sirantha Jax #4) Talk is cheap when lives are in jeopardy Sirantha Jax is a “Jumper,” a woman who possesses the unique genetic makeup needed to navigate faster than light ships through grimspace. With no tolerance for political diplomacy, she quits her ambassador post so she can get back to saving the universe the way she does best—by mouthing off and kicking butt. And her tactics are needed more than ever. Flesh-eating aliens are attacking stations on the outskirts of space, and View Details>
Introduction: Halo: Evolutions, Volume I (Halo) by Tobias S. Buckell , Jonathan Goff, Nicolas Bouvier (Illustrator), Robert McLees, Karen Traviss , Kevin Grace, Eric Raab, Frank O'Connor , Fred Van Lente , Tessa Kum, Gabriel Garza (Illustrator), Eric S. Nylund , Jeff VanderMeer , B.K. Evenson, Robt McLees … When humanity expanded beyond the safety of Earth to new stars and horizons, they never dreamed what dangers they would encounter there. When the alien juggernaut known as the CovenantView Details>
Introduction: Halo: The Thursday War (Halo #10) Welcome to humanity’s new war: silent, high stakes, and unseen. This is a life-or-death mission for ONI’s black-ops team, Kilo-Five, which is tasked with preventing the ruthless Elites, once the military leaders of the Covenant, from regrouping and threatening humankind again. What began as a routine dirty-tricks operation―keeping the Elites busy with their own insurrection―turns into a desperate bid to extract one member of Kilo-Five from the seething heaView Details>
Introduction: Halo: Glasslands (Halo #8) The Covenant has collapsed after a long, brutal war that saw billions slaughtered on Earth and her colonies. For the first time in decades, however, peace finally seems possible. But though the fighting's stopped, the war is far from over: it's just gone underground. The UNSC's feared and secretive Office of Naval Intelligence recruits Kilo-Five, a team of ODSTs, a Spartan, and a diabolical AI to accelerate the Sangheili insurrection. Meanwhile, the ArbiView Details>
Introduction: Halo: Contact Harvest (Halo #5) This is how it began... It is the year 2524. Harvest is a peaceful, prosperous farming colony on the very edge of human-controlled space. But we have trespassed on holy ground--strayed into the path of an aggressive alien empire known as the Covenant. What begins as a chance encounter between an alien privateer and a human freighter catapults mankind into a struggle for its very existence. But humanity is also locked in a bitter civil war known as the InsurrView Details>
Introduction: Small Gods (Discworld #13) Just because you can't explain it, doesn't mean it's a miracle.' Religion is a controversial business in the Discworld. Everyone has their own opinion, and indeed their own gods. Who come in all shapes and sizes. In such a competitive environment, there is a pressing need to make one's presence felt. And it's certainly not remotely helpful to be reduced to be appearing in the form of a tortoise, a manifestation far below god-like status in anyonView Details>
Introduction: Eric (Discworld #9) Discworld's only demonology hacker, Eric, is about to make life very difficult for the rest of Ankh-Morpork's denizens. This would-be Faust is very bad...at his work, that is. All he wants is to fulfill three little wishes:to live forever, to be master of the universe, and to have a stylin' hot babe. But Eric isn't even good at getting his own way. Instead of a powerful demon, he conjures, well, Rincewind, a wizard whose incompetence is matched only by Eric&View Details>
Introduction: Guards! Guards! (Discworld #8) Here there be dragons . . . and the denizens of Ankh-Morpork wish one huge firebreather would return from whence it came. Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, aView Details>
Introduction: Pyramids (Discworld #7) It's bad enough being new on the job, but Teppic hasn't a clue as to what a pharaoh is supposed to do. After all, he's been trained at Ankh-Morpork's famed assassins' school, across the sea from the Kingdom of the Sun. First, there's the monumental task of building a suitable resting place for Dad -- a pyramid to end all pyramids. Then there are the myriad administrative duties, such as dealing with mad priests, sacred crocodiles, and marching mummView Details>
Introduction: Wyrd Sisters (Discworld #6) Witches are not by nature gregarious, and they certainly don't have leaders. Granny Weatherwax was the most highly-regarded of the leaders they didn't have. But even she found that meddling in royal politics was a lot more difficult than certain playwrights would have you believe...View Details>